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B1G to experiment with replay on charge/block calls
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<blockquote data-quote="FeelYourPaign" data-source="post: 1238468" data-attributes="member: 8127"><p>I agree with exactly half of that and vehemently disagree with the other. Which is interesting.</p><p></p><p>I hate nearly all uses of replay, because they take too long. Errors are bad, but they happen and at least they happen in the flow of the game.</p><p></p><p>On the other hand, a balls and strikes system, set up to operate that way, would be wonderful, so that the strike zone was the same, not only ump to ump, but from one count to another. Today, the strike zone when the count is 3-1 is completely different from the strike zone when the count is 1-2.</p><p></p><p>I certainly don't want to see replay of one particular type of issue in one small segment of the game. Is the block/charge call really causing the wrong team to win lots and lots of basketball games? I don't think so.</p></blockquote><p></p>
[QUOTE="FeelYourPaign, post: 1238468, member: 8127"] I agree with exactly half of that and vehemently disagree with the other. Which is interesting. I hate nearly all uses of replay, because they take too long. Errors are bad, but they happen and at least they happen in the flow of the game. On the other hand, a balls and strikes system, set up to operate that way, would be wonderful, so that the strike zone was the same, not only ump to ump, but from one count to another. Today, the strike zone when the count is 3-1 is completely different from the strike zone when the count is 1-2. I certainly don't want to see replay of one particular type of issue in one small segment of the game. Is the block/charge call really causing the wrong team to win lots and lots of basketball games? I don't think so. [/QUOTE]
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B1G to experiment with replay on charge/block calls
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