Not just ISO offense. Effective ISO offense. It's great to have multiple shot creators.Lot of iso offense
Not just ISO offense. Effective ISO offense. It's great to have multiple shot creators.Lot of iso offense
Anyone know BU's record on the road in Big Ten play?Not just ISO offense. Effective ISO offense. It's great to have multiple shot creators.
2-16 first two years.Anyone know BU's record on the road in Big Ten play?
First two years
From year three to present.
Thank you. Forgot those first two years. +9 is very good.2-16 first two years.
36-27 since.
"I'm gonna meet his #$% in the Pizza Hut parking lot."
Underwood joined The Field of 68 to kick off the show for those interested.
Lot of iso offense in reference to lower number of assists by IllinoisNot just ISO offense. Effective ISO offense. It's great to have multiple shot creators.
If he can get wins at USC and UCLA this year, he will have road wins at all 17 B1G opponents’ home arenas.2-16 first two years.
36-27 since.
Enjoy your nap, it's gonna be over soon.Final Four potential? Not good enough. Wake me up when we’re title contenders.
I posted about this before, but it really is amazing how good we have been on the road in Underwood's tenure. While it frustrates me that we have had some dud home losses which I think often now keeps SFC off of top home court advantage lists, we are much better on the road now than we were in the 2000 to 2006 stretch overall.2-16 first two years.
36-27 since.
IMO, it’s less about the overall percentage and more about what you shoot on a game to game basis. If we shoot at least 30% EVERY game, I don’t think we’ll lose many games this year.many said it pre-season - Need to shoot better from distance
Team = 35% and need at least 2 individuals above 40%
16 games in
team 34.8%
Davis 42%
KW 41%
Z 38%
I think at minimum 2 of the 3 has to do with improved personnel.IMO, it’s less about the overall percentage and more about what you shoot on a game to game basis. If we shoot at least 30% EVERY game, I don’t think we’ll lose many games this year.
We’re in January of 2026.
Since February 10, 2024 (at Michigan State), we have lost only ONE game when shooting 30% from 3 and 70% from the foul line. That’s almost two years, and only one loss (Nebraska).
The problem last year was there were so many games in 20% range. Almost every other night that was the case.
This year we’ve been above 30% in every game other than PSU, UCONN, and UTRGV.
We can nitpick all the nitty gritty, but to me the three biggest improvements from last season: turnovers, shooting, and improved defensive efficiency.
I remain curious how the perception of this team would be different had, say, that buzzer beater 3 rimmed out and Illinois beat Nebby in OT. Since that moment, fan engagement in nearly every game has been unnecessarily negative, despite effectively played 5 solid games since then. Here's the average game score, compliments of Torvik:
View attachment 46459
100 is effectively a "perfect" game (meaning it'd be difficult to project playing better than that), and you could effectively treat the score as a "grade" for the game. So far this season, I don't think they've had a no show game, and it plays out in the game scores. Even their worst game here (the UConn game, in case you couldn't guess from the dot placements), they played well defensively and got the shots they wanted, just couldn't buy a bucket and weren't dominant on the boards enough to make up for it. But so many A-level performances thus far that while not perfect, are much better than most teams are performing this season.
If that red square flips to green and Illinois is 14-2 and undefeated in the B1G (and probably ranked at least where Nebby is if not higher), I have a feeling that everyone would be over the moon for this team, despite an effectively identical performance.
Is Keaton going to win every B1G freshman of the week from now on? There should be a Vegas line about this.
Here's Torvik's blog about game score: https://adamcwisports.blogspot.com/2015/11/introducing-g-score.htmlCareful here, I can feel a completely unhinged 17 paragraph "That Guy" meta-rant incoming.
On a more serious note, game score is interesting because it offers a quick, single-number summary of the overall performance on a game-by-game basis. It moves far beyond the surface-level analysis that gives way to 'why did we get outscored in this 8 minute stretch?' types of conversations that can paint an overall good-to-great performance as majorly lacking in various areas (because naturally we focus on those areas as fans).
There's more to most games than just the final score, or the first half score, or the second half score. A single score which is based on a totality of score control/pace, kill shots/runs, clutch performance and other factors is a nice tool that, in essence, uncovers the stories behind the final scores.
I'm unable to find the exact calculation for Torvik's game score, but from what I can gather by reading about it, seems it is some aggregate of the adjusted efficiency, combined with some game script components such as minimizing impact of data from possessions that occur after a game has a mathematically decided outcome. Would love to know more about it, so if anyone has any blogs or anything like that, please share.
Imagine seeing this image on March 27th, 2025 (the day before the Morez announcement) lol