The new Krush needs to watch some “film” of the old Krush and really step up their game!
I had a thought this weekend regarding the Krush....
During games, they have the "Let's Make Some Noise" part in the second half where they have what I assume is a fake decibel reading to get people to start making noise. Would there be a way to set up a system to actually track sustained/average decibels throughout each game and incentivize higher sustained decibel readings?
For example, could you track individual attendance for a home season through an app, and there's a leader board tracking system for all individuals who attend games, and if they're in attendance for games that registers higher dB's, their is some sort of reward/incentive, such as:
• Priority seating for the next season, or for the first two rows of Orange Krush
• Arena discounts (drinks, food, merch, etc.)
• A local sponsor who pledges some level or rewards for top attendees (similar to McDonald's free throw nuggets)
Just a thought, had a long drive over the weekend so got fixated on trying to come up with a real solution besides "c'mon guys, get it together". God knows the university has enough Computer Science horsepower to get something stood up.